Zeus · chapter 03 of 06
Mood and sound / Atmosphere director, music director
Set the room without touching gameplay: mood policy, automatic sources, priority tracks and timed overrides.
2 sections
03 / 06
Zeus chapter
Atmosphere
Spooks 2 > Atmosphere Control
- Enable automatic mood starts the calm/tension/combat director. Off by default.
- Play chosen track once takes priority until the song ends naturally.
- Force mood with optional duration; the latest request wins after priority ends.
- Horde cue plays the whisper, then arms combat music. It does not spawn enemies.
- Stop priority, clear track and mood, or stop all atmosphere music; the last one also disables automatic mood.
Music director
FF: Zeus > Music director (needs FF_Cinematic and ZEN; lists only native director registrations).
- The first screen shows each director, its selected key and where that selection comes from — priority track, forced mood, automatic source or disabled source.
- Play track once takes priority over everything until the song ends; a new event restarts it.
- Force mood with an optional duration and volume override. Duration zero keeps it until cleared; a timed force issued during priority waits and then gets its full duration.
- Base mood and enable/disable automatic selection set what plays when nothing overrides it. A mission source callback can supersede the base choice — force is the way to override that callback.
- Stop priority, clear force, clear both or stop all unwind in that order.
Horror's Atmosphere Control above is still the themed policy interface; it does not register a second native director. An old dialog cannot control a director that was stopped and re-registered under the same ID.