FF SUITEArma 3 addons

Reference · Items

Item catalog

57 classes across Utils, CBRN and Horror, grouped by what they are for.

57 classes 7 categories 53 editor pickups

Overview

Item class names use the FF_Horror_ prefix across the whole suite, whichever component defines the class. Mission scripts grant the magazine class; the Item_ prefixed class is the editor pickup. Icons below are the actual inventory art from the addon.

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Restart Arma after updating a PBO. ACE builds its item-category cache at startup. Vanilla Arsenal always lists these as magazines; ACE adds the curated tabs (Medical, Tools, FF Horror categories).

Documents and clues 5

Readable pages the mission can hand out as clues. Read them with the document reader.

Keys and access 28

Keycards and vehicle keys. Wire them into circuits as container items or inventory checks.

Power and machine parts 7

Consumable and repairable parts for the fuse, battery and generator puzzles.

CBRN filters and cartridges 4

Mask filters and backpack cartridges, including their spent variants.

Soul equipment 2

The shield capsule that lifts the wake ceiling of a dead player, and its empty shell.

Specimens and samples 8

Biological samples: collectable, inspectable and assignable to missions as objectives.

Matter 3

Mytoplasm, cytoplasm and ectoplasm — the anomaly substances of the Spooks setting.

Artwork

Model and icon sheets shipped with the addon, downscaled for the web.

Item icon preview sheet
Icon preview sheetEvery inventory icon rendered flat, used to check readability at HUD size.
Item model contact sheet
Model contact sheetP3D models of the props: batteries, filters, specimens, skull, solar panel.