API · FF: Utils
FF: Utils functions
Wardrobe, circuits, faulty optics, documents, generic items, AI balancing, reconnect recovery, blackout, flashlights, PASS, ammo provisioning, UAV automation, ready room, weapon faults, terminals, power and solar.
UAV automation 31
Registration, assignments, watch workers and audience-aware live feeds. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
droneAssign |
public | Changes a registered UAV assignment using a trusted local server call. | 68 |
droneFeedClear |
public | Disables all native feeds and replaces the JIP service state. | 16 |
droneFeedEligible |
public | Resolves a live-feed audience without touching game state. | 12 |
droneFeedSet |
public | Publishes a named server-owned live feed with configurable source, target and audience. | 39 |
droneFollowGoal |
public | Calculates a ground navigation goal on the requested follow ring. | 19 |
droneRegister |
public | Registers one explicitly supplied UAV for server-owned follow/patrol/watch automation. | 42 |
droneSortMarkers |
public | Sorts an explicit marker catalogue by positive numeric suffix. | 36 |
droneStopAll |
public | Releases every registered native UAV controller. | 11 |
droneUnregister |
public | Releases one registered UAV and restores only its managed indicators and AI controls. | 29 |
droneClearPatrol |
internal | Removes only waypoint handles created by the native drone controller. | 17 |
droneConfig |
internal | Normalizes server-owned drone settings and callbacks. | 34 |
droneContacts |
internal | Finds nearby living hostile units, including vehicle crew. | 21 |
droneFeedLocal |
internal | Starts or stops the native client live-feed worker without touching another inactive owner. | 20 |
droneFeedPrune |
internal | Removes dead/deleted feed sources and releases idle server/client workers. | 14 |
droneFeedRequest |
alias | Authenticates curator changes to named feed audiences. | 20 |
droneFeedStart |
internal | Accepts server feed-service activation and schedules local worker ownership. | 12 |
droneFeedTick |
internal | Selects the newest eligible feed and handles JIP, role/body changes and unavailable sources. | 28 |
droneFollowCenter |
internal | Resolves a live assignment center without choosing fixed sides or named objects. | 24 |
droneHandleRequest |
internal | Revalidates the owner and configured access immediately before changing server state. | 51 |
droneIssuePilot |
internal | Dispatches server orders to vehicle, current pilot and previous pilot localities. | 26 |
droneNavigate |
internal | Updates follow, patrol and hold navigation while retaining patrol progress through alerts. | 53 |
dronePilotApply |
internal | Applies server-authorized UAV orders only at current AI/vehicle localities. | 101 |
dronePilotCommand |
internal | Accepts only bounded server orders and schedules local AI work. | 19 |
droneReleaseWatch |
internal | Releases a temporary watch PATH override owned by this registration. | 23 |
droneReply |
internal | Displays server-authorized drone request feedback. | 12 |
droneRequest |
internal | Authenticates a curator or configured operator before scheduling a server assignment. | 17 |
droneRestorePilot |
internal | Restores AI features and group state saved before this registration took control. | 23 |
droneServerTick |
internal | Scans registered UAVs without scheduled permanent loops. | 17 |
droneSound |
internal | Plays one transient drone cue from the server without JIP replay. | 14 |
droneTickOne |
internal | Runs one UAV controller scan and publishes late-join-safe status. | 78 |
droneWatchTick |
internal | Runs a bounded watch lease and stops turning during manual control or locality loss. | 34 |
Ready room 29
Assembly policy, records, votes, chat and release handoff. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
readyRoomRelease |
public | Releases the current assembly manually without any built-in mission movement or intro. | 14 |
readyRoomStart |
public | Starts an opt-in configurable server ready room and activates participating clients. | 46 |
readyRoomStop |
public | Cancels the server ready room and restores client UI/audio without running release callbacks. | 17 |
readyRoomAck |
internal | Delivers a matched server result without letting stale pages clear newer drafts. | 22 |
readyRoomAdminReply |
internal | Reports curator-request acceptance from the authoritative server. | 12 |
readyRoomAdminRequest |
alias | Authenticates explicit curator start/reset/release/cancel controls. | 25 |
readyRoomAudioFinish |
internal | Releases owned audio handlers and restores only the channels this room changed. | 23 |
readyRoomAudioStart |
internal | Optionally owns a configured music bed and game-channel mute across dialog reloads. | 38 |
readyRoomAudioTick |
internal | Fades the optional music bed with the authoritative countdown and restores channels before handoff. | 36 |
readyRoomClientSet |
internal | Starts one client room worker and resets state only for a newer room epoch. | 43 |
readyRoomClientStart |
internal | Accepts only server room activation and defers UI lifecycle work to local context. | 13 |
readyRoomClientTick |
internal | Owns ready-room UI reopening, membership refresh and release handoff without loops. | 46 |
readyRoomConfig |
internal | Normalizes ready-room policy and separates public content from server callbacks. | 55 |
readyRoomEligible |
internal | Checks current server-owned audience membership for a human player. | 15 |
readyRoomFinish |
internal | Freezes the release decision once and emits a server-local extension hook. | 24 |
readyRoomHandleRequest |
internal | Applies owned readiness/vote/chat changes and replies privately to their author. | 65 |
readyRoomHandoff |
internal | Runs one local release or late-join hook after UI/audio and native pause have cleared. | 29 |
readyRoomKey |
internal | Routes Escape from the ready-room browser to the correct native pause menu. | 13 |
readyRoomLoad |
internal | Loads the packaged browser and binds only bounded local UI commands. | 51 |
readyRoomPause |
internal | Opens the native pause menu on mission display 46 while retaining drafts and entry state. | 25 |
readyRoomProgress |
internal | Calculates roster-sensitive countdown and rational skip-vote threshold. | 17 |
readyRoomPublish |
internal | Publishes one ready-room snapshot only when its public values change. | 15 |
readyRoomReduce |
internal | Applies one normalized readiness/vote/answer/chat operation without mutating its input record. | 41 |
readyRoomRefresh |
internal | Pushes the current public room state to the loaded local browser. | 15 |
readyRoomRequest |
internal | Authenticates bounded ready-room requests before scheduling server-local mutation. | 18 |
readyRoomRows |
internal | Builds public roster flags without broadcasting private questionnaire answers. | 25 |
readyRoomSend |
internal | Sends one local UI operation with a monotonic per-connection request sequence. | 20 |
readyRoomServerTick |
internal | Updates readiness, roster changes and the release countdown using one CBA worker. | 18 |
readyRoomWelcome |
internal | Applies server audience membership and restores only the caller private answer draft. | 19 |
Solar commissioning 28
XOR pairing, active-low flags, coupled dials, dwell and the player panel. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
solarClose |
public | Closes only the native solar display and ends its heartbeat/queued edits. | 13 |
solarIsSolved |
public | Queries authoritative commissioning completion for downstream power/services. | 13 |
solarOpen |
public | Requests server authorization before displaying one native commissioning console. | 17 |
solarRegister |
public | Registers a solvable commissioning console with explicit power and role prerequisites. | 50 |
solarSend |
public | Sends monotonically sequenced primitive commissioning operations from the local player. | 14 |
solarUnregister |
public | Removes a console and ends its solved signal without changing mission story state. | 20 |
solarCanUse |
internal | Checks physical operator eligibility and site-defined upstream access. | 20 |
solarClientAck |
internal | Routes authorized acknowledgements to the matching opening request or browser page. | 33 |
solarClientClear |
internal | Removes owned commissioning actions, browser and worker. | 14 |
solarClientEnable |
internal | Accepts server-only monotonic activation for native commissioning actions and UI. | 19 |
solarClientTick |
internal | Maintains registered actions, context validity, bounded requests and live calibration contact. | 59 |
solarCreate |
internal | Builds a provably solvable commissioning challenge from validated seed data. | 25 |
solarDwell |
internal | Advances only continuously valid calibration dwell and completes commissioning once. | 18 |
solarHandleRequest |
internal | Owns replay handling and cooperative engineer contact without stale dial heartbeats. | 40 |
solarLabels |
internal | Supplies localized commissioning interface labels to the packaged browser. | 50 |
solarLoad |
internal | Binds the packaged commissioning page to bounded generation-specific local requests. | 43 |
solarNumbers |
internal | Validates bounded integer vectors used by commissioning puzzles. | 11 |
solarParity |
internal | Checks unique return pairing against every four-bit row syndrome. | 17 |
solarPublishSites |
internal | Publishes safe native console metadata without server callbacks. | 20 |
solarReduce |
internal | Applies parity, control-word and dial edits with strict stage ordering and immutable input. | 49 |
solarRefresh |
internal | Pushes only matching-generation commissioning snapshots to the current native browser. | 28 |
solarReply |
internal | Delivers server acknowledgements to the terminal client bound to the current player body. | 17 |
solarRequest |
internal | Authenticates bounded commissioning packets before local atomic processing. | 24 |
solarServerTick |
internal | Enforces continuous operator contact and voltage tolerance before commissioning. | 62 |
solarShuffle |
internal | Returns a bounded Fisher-Yates shuffle without mutating caller-owned arrays. | 18 |
solarUnload |
internal | Clears the owned browser context after display unload without closing another display. | 14 |
solarVoltage |
internal | Checks the coupled dial matrix against the displayed voltage tolerance. | 17 |
solarXor |
internal | Computes XOR of two validated four-bit input words. | 15 |
Terminals 39
Boot phases, powered services, credentials, exports and shared channels. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
terminalClearChannel |
public | Clears retained traffic or drops an unused named channel. | 18 |
terminalClose |
public | Closes only the owned terminal browser. | 13 |
terminalGrant |
public | Grants or revokes a server-owned credential scope without modifying mission inventory. | 17 |
terminalHasExport |
public | Checks a completed body-bound archive flag after server commit. | 13 |
terminalOpen |
public | Requests authorized normal or curator-only terminal access before creating a browser. | 18 |
terminalRegister |
public | Registers explicit terminal services, media/scope prerequisites, exports and a shared communications port. | 110 |
terminalSeedChannel |
public | Seeds configurable archive traffic without any built-in mission lore. | 34 |
terminalSend |
public | Sends one sequenced local-player terminal request. | 14 |
terminalUnregister |
public | Ends one terminal and its transfers, restores owned light visibility and releases server workers. | 33 |
terminalActor |
internal | Gets private body/identity-bound authorization and export state. | 19 |
terminalApplyCommand |
internal | Applies authorized phase, credential, service, export and communications operations. | 85 |
terminalAuth |
internal | Reads media presence, credential scope and per-console authentication from private state. | 20 |
terminalAuthorize |
internal | Resolves credential/media rules independently of physical station access. | 18 |
terminalCanUse |
internal | Rechecks physical actor access and optional live online supply. | 19 |
terminalChat |
internal | Logs bounded station or curator transmissions with server-owned callsigns and cooldown. | 29 |
terminalClientAck |
internal | Applies private views and acknowledgements only to the current owner/context/page. | 35 |
terminalClientClear |
internal | Removes only native terminal actions, UI context and local worker. | 14 |
terminalClientEnable |
internal | Accepts server-only monotonic terminal discovery/action activation. | 19 |
terminalClientTick |
internal | Maintains terminal actions, private views and bounded page-specific requests. | 62 |
terminalCommand |
internal | Normalizes bounded primitive operations without client-supplied code or targets. | 33 |
terminalHandleRequest |
internal | Revalidates queued terminal authority, applies one operation and replies only to its owner. | 43 |
terminalLabels |
internal | Supplies localized terminal labels without mission-specific content. | 86 |
terminalLeaseMatches |
internal | Binds UI closure cancellation to the exact old export lease, never a newer window. | 11 |
terminalLoad |
internal | Binds a self-contained terminal page to bounded server operations and page-specific acknowledgements. | 46 |
terminalPhase |
internal | Advances case opening, boot and supply-loss states on an authoritative clock. | 25 |
terminalPowered |
internal | Evaluates the live physical and server-configured power source. | 15 |
terminalPublishSites |
internal | Publishes discovery metadata without private credentials, archives or callback code. | 20 |
terminalRefresh |
internal | Pushes the latest private snapshot and trusted server clock to the current browser. | 19 |
terminalReply |
internal | Delivers a server-only private reply to the same current body and player identity. | 18 |
terminalRequest |
internal | Authenticates primitive terminal requests, actor identity, registration generation and bounded admission. | 26 |
terminalServerTick |
internal | Advances server terminal phases and cancels invalid transfers before a commit can occur. | 33 |
terminalService |
internal | Applies a registered service ID through native targets or a trusted server callback. | 43 |
terminalShutdownServices |
internal | Turns off explicitly mapped light/power/watch outputs on supply loss or release. | 18 |
terminalSiteTick |
internal | Advances one terminal while respecting callback-driven release/replacement. | 46 |
terminalSnapshot |
internal | Builds a private authorized terminal view without exposing server callbacks or session internals globally. | 23 |
terminalText |
internal | Bounds chat text, removes control characters and trims surrounding whitespace. | 17 |
terminalTransferStatus |
internal | Rejects stale, early or expired export commits against their reserved server session. | 15 |
terminalTranslateView |
internal | Localizes trusted metadata and callsigns while retaining player message text literally. | 21 |
terminalUnload |
internal | Ends the owned browser lease without cancelling a newer export window. | 21 |
Weapon faults 23
Deliberate malfunctions, timed repair reservations and expanding pulses. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
weaponFaultApply |
public | Explicitly faults a player firearm; both firearms can be selected. | 26 |
weaponFaultClear |
public | Clears only this service's faults and invalidates outstanding repairs. | 22 |
weaponFaultPulse |
public | Starts a finite server-owned expanding malfunction front in ASL coordinates. | 18 |
weaponFaultRepairWeapon |
public | Selects a carried faulty firearm, preferring the held weapon. | 15 |
weaponFaultStart |
public | Starts or stops the opt-in server-authoritative fault service. | 25 |
weaponFaultStop |
public | Stops server workers, removes faults and cancels repairs and pulses. | 25 |
weaponFaultAdminRequest |
alias | Authenticates targeted/global curator fault and repair operations. | 22 |
weaponFaultBeginRepair |
internal | Runs local progress while the server independently validates duration and conditions. | 34 |
weaponFaultBind |
internal | Adds optional ACE interactions or a vanilla repair action to one body. | 32 |
weaponFaultCanRepair |
internal | Checks physical conditions and configured specialist classes/traits. Server callers supply private fault records. | 28 |
weaponFaultClientEnable |
internal | Accepts monotonic server service activation for JIP clients. | 21 |
weaponFaultClientReset |
internal | Removes owned local workers, actions and firing interceptors. | 25 |
weaponFaultClientTick |
internal | Maintains local actions, owner firing lock and vanilla progress through body changes. | 65 |
weaponFaultConfig |
internal | Normalizes independent weapon-fault repair policy. | 25 |
weaponFaultFeedback |
internal | Displays whitelisted server repair feedback. | 12 |
weaponFaultFront |
internal | Computes a finite expanding fault front; negative means not started. | 13 |
weaponFaultHandleRequest |
internal | Owns exclusive repairs and prevents cross-target, early or replayed completion. | 45 |
weaponFaultRepairStatus |
internal | Validates a repair token, revision, owner and authoritative time window. | 17 |
weaponFaultRequest |
internal | Authenticates repair requests and queues server-local handling. | 15 |
weaponFaultServerTick |
internal | Continuously validates repair sessions and advances finite expanding pulses. | 36 |
weaponFaultState |
internal | Pure immutable firearm selection and revision transition for faults. | 21 |
weaponFaultSync |
internal | Accepts monotonic owner snapshots without touching ACE jam state. | 16 |
weaponFaultUnbind |
internal | Removes only this service's local repair actions. | 19 |
Transfer power 22
Charge window, safe RUN band, trips and server-authoritative supply. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
powerHasSupply |
public | Checks current server records and physical objects before authorizing a powered service. | 15 |
powerRegister |
public | Registers explicit source and transfer objects for a native server-owned power site. | 54 |
powerSetInput |
public | Enables or disables an explicitly registered upstream source. | 16 |
powerUnregister |
public | Removes one site, restores its explicitly controlled props and signals downstream power loss. | 26 |
powerBatteryAck |
internal | Authenticates an inventory acknowledgement and queues transaction completion. | 13 |
powerBatteryConsume |
internal | Removes one battery on the player's owner and acknowledges the reservation. | 24 |
powerBatteryFinish |
internal | Commits a confirmed battery reservation or returns a removed item if the site changed. | 30 |
powerBatteryRefund |
internal | Returns a locally removed battery once when a server reservation cannot commit. | 21 |
powerBatteryRequest |
internal | Reserves a power source for one authenticated battery transaction. | 40 |
powerClientClear |
internal | Removes local power controls and their worker on stop or mission end. | 15 |
powerClientEnable |
internal | Accepts monotonic server activation for local physical transfer controls. | 19 |
powerClientTick |
internal | Binds generation-specific physical switch actions for native power sites. | 54 |
powerHandleRequest |
internal | Rechecks authority and locality-independent physical conditions before atomic lever mutation. | 30 |
powerInput |
internal | Evaluates authoritative physical and mission-defined upstream supply. | 16 |
powerLimits |
internal | Normalizes capacitor timing and safe connection thresholds. | 20 |
powerPublishSites |
internal | Publishes safe power-site metadata and activates client actions only while sites exist. | 19 |
powerReply |
internal | Displays localized server-owned transfer state to the requesting player. | 19 |
powerRequest |
internal | Authenticates bounded player switch requests and rejects stale site registrations. | 20 |
powerServerTick |
internal | Advances registered power sites atomically and publishes bounded meter traffic. | 49 |
powerTransferStep |
internal | Advances the shared transfer lever/capacitor/trip state without game objects. | 37 |
powerUnbind |
internal | Removes only this service's local actions from a transfer prop. | 13 |
powerVisual |
internal | Updates only explicitly mapped transfer animations and warning texture. | 27 |
Wardrobe 17
Arsenal policy, entry checks, loadout handling and self actions. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
wardrobeApplyStartingGear |
public | Applies the configured starting gear on the local client, once per session. | 60 |
wardrobeBuildArsenal |
public | Builds the wardrobe item list from the effective policy. | 224 |
wardrobeClose |
public | Closes the wardrobe state for the local player. | 21 |
wardrobeGetConfig |
public | Returns the effective wardrobe policy for the local machine. | 147 |
wardrobeIsElectronics |
public | Detects equipment that counts as restricted electronics for the wardrobe. | 101 |
wardrobeIsExcluded |
public | Applies the wardrobe restrictions to one item class name. | 54 |
wardrobeOpen |
public | Opens the wardrobe for the local player. Call with spawn. | 145 |
wardrobePreset |
public | Returns a ready-made wardrobe policy that can be extended by the mission. | 35 |
wardrobeReset |
public | Clears cached wardrobe item lists after a policy change. | 14 |
wardrobeSanitize |
public | Removes restricted electronics from a local unit. | 37 |
wardrobeSetConfig |
public | Merges wardrobe overrides into the local mission configuration. | 28 |
wardrobeInit |
internal | Initializes client-local wardrobe state and handlers once per session. | 29 |
wardrobeIsVanilla |
internal | Returns true when a config class comes from a vanilla Arma addon. | 13 |
wardrobeMissionItems |
internal | Reads playable mission slots from the saved mission.sqm for the wardrobe. | 67 |
wardrobeOpenClient |
internal | Remote entry point for the wardrobe. Runs the scheduled open locally. | 17 |
wardrobeRegisterHandlers |
internal | Registers the ACE Arsenal close handler used to re-apply wardrobe restrictions. | 25 |
wardrobeSelfActions |
internal | Adds the optional ACE self-interaction entry point. | 36 |
Reconnect recovery 13
Epoch-guarded snapshots and seat-aware restoration after a reconnect. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
persistenceSetEnabled |
public | Changes recovery collection and invalidates all earlier snapshots. | 21 |
persistenceStart |
public | Starts opt-in session recovery on the specified machine role. | 61 |
persistenceAcknowledge |
internal | persistenceAcknowledge handler for session reconnect recovery. | 20 |
persistenceApplyRestore |
internal | Accepts a server restore plan for the local player. | 15 |
persistenceClientEnable |
internal | Accepts the server's opted-in recovery startup, including JIP. | 13 |
persistenceClientTick |
internal | Advances bounded restore stages and periodic client snapshots. | 74 |
persistenceFinishRestore |
internal | Acknowledges a consumed plan and releases client recovery state. | 19 |
persistenceForget |
internal | Removes recovery data belonging to a dead or respawned body. | 19 |
persistenceRequestRestore |
internal | persistenceRequestRestore handler for session reconnect recovery. | 87 |
persistenceRestoreSeat |
internal | Restores an available vehicle seat, preferring the saved seat. | 30 |
persistenceSnapshot |
internal | persistenceSnapshot handler for session reconnect recovery. | 41 |
persistenceZeusInit |
alias | Optional UI integration; Utils has no dependency on the Zeus addon. | 4 |
persistenceZeusRequest |
internal | persistenceZeusRequest handler for session reconnect recovery. | 26 |
Interaction circuits 6
Producer, gate and consumer evaluation with server revalidation. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
interactionAvailable |
internal | Shared client/server circuit check. Returns [available, empty] after validating the target, completion state and every upstream input. | 17 |
interactionClientInit |
internal | Installs the ACE action on a consumer's target objects for every client and re-adds it after respawn, so late joiners see the same interaction. | 33 |
interactionExecute |
internal | Server-side completion of a consumer action. Re-validates owner, distance, liveness and the whole circuit before broadcasting the state variable and animation. | 13 |
interactionInputs |
internal | Resolves the consumer/gate input node IDs against directly synchronized neighbours. Returns [valid, inputs]; rejects missing, duplicate or ambiguous IDs. | 21 |
interactionItemCount |
internal | Counts matching items in a unit's inventory (or a container's direct cargo) for item-based producers. | 26 |
interactionSignal |
internal | Evaluates one producer or gate and returns [passes, detail]. Producers read items, object variables or mission variables; gates combine their own inputs. | 56 |
Faulty optics 4
Conversion policy for faulty night vision and thermal equipment. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
faultyVision |
public | [action, audience, units, nvg, scopes, binoculars, interval] | 26 |
faultyVisionMap |
internal | Exact config-driven mapping; never replace unknown/modded equipment by ancestry. | 11 |
faultyVisionReplace |
internal | Runs only where a unit is local. Rewrites class strings, preserving loadout data. | 41 |
faultyVisionTick |
internal | Per-unit periodic scan used by continuous mode. Converts supported worn, mounted and stored equipment, then reschedules itself while the policy is active. | 11 |
AI balancing 3
Ownership balancing across server and headless clients. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
aiBalanceStart |
public | Starts or stops the opt-in server AI ownership service. | 31 |
aiBalanceReveal |
internal | Reapply horde target knowledge after an AI group changes locality. | 14 |
aiBalanceTick |
internal | Server-side ownership balancer for AI created by any mission script or mod. | 201 |
Eden modules 4
Module entry points for the Utils Eden attributes. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
moduleFaultyVision |
internal | Eden module callback. Normalizes action/targets/categories and starts or stops the faulty-vision policy, optionally deferred to a synchronized trigger. | 12 |
moduleInteraction |
internal | Eden module callback for circuit consumers. Registers target objects and pushes the ACE action setup to all clients. | 9 |
moduleWardrobe |
internal | Opens or closes the wardrobe for synchronized or all players from Eden/Zeus. | 33 |
moduleWardrobeSettings |
internal | Applies an Eden/Zeus wardrobe policy for the mission. | 65 |
Field utilities 17
Documents, flashlights, PASS, loadout recovery, blackout and cargo top-ups. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
blackout |
alias | Disables terrain lamps while preserving configured safe circles. | 36 |
flashlightsStart |
public | Starts or stops opt-in shared player flashlight rendering locally. | 39 |
flashlightsStop |
public | Removes flashlight rendering, sources and the published local switch. | 22 |
initDocument |
public | Installs a local inspectable document using a mission or addon image. | 27 |
loadoutRecoveryRequest |
alias | Dispatches curator-authorized loadout saves/restores to player owners. | 29 |
loadoutRecoveryStart |
alias | Configures opt-in saved-loadout retention across player respawns. | 27 |
passAlarmRequest |
alias | Starts a timed manual PASS alarm or permits a nearby operator to stop it. | 26 |
passStart |
public | Starts/stops independent identification and casualty PASS beacons. | 75 |
passStop |
public | Retires native alarms and removes local PASS sources/actions/handlers. | 51 |
prepareAmmo |
alias | Tops up consumable cargo to a multiple of supplied operators' inventories. | 43 |
cargoDeficits |
internal | Calculates positive integer cargo top-ups without removing stock. | 24 |
flashlightsTick |
internal | Publishes the native switch and renders local player flashlight cones. | 78 |
loadoutRecoveryApply |
internal | Executes a server-authorized loadout operation on its owning machine. | 30 |
passBindActions |
internal | Installs local ACE identification controls and manual-alarm disabling. | 38 |
passClientTick |
internal | Renders synchronized identification/alert lights and one PASS audio source per body. | 105 |
passServerTick |
internal | Publishes one manual/casualty alarm epoch per physical player body. | 40 |
passSignal |
internal | Computes synchronized PASS phase and bounded flash intensity. | 18 |
No functions match the filter.