Reference · Eden
Module reference
11 Eden modules, each with its own page listing every attribute, default and value.
11 modules
103 attributes
How to read this
Attribute names are the internal argument class names; Eden shows the label and default. Settings modules are meant to be placed once; hazard zones, skulls, pulses and circuit nodes are repeatable. Every module validates its inputs at runtime, so an invalid class name is rejected rather than applied.
FF: Utils modules 6
FF: CBRN modules 2
FF: Horror modules 3
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