Module · Horror
Flying skull
FF_Horror_Module_FlyingSkull
Horror
9 attributes
sync: Anything
Description
Synchronize skull props, or enable automatic registration of Zeus-placed skulls. ZEN destinations move the original patrol anchor. Fly and Traversal return to Patrol on arrival; distant skulls traverse back to the anchor automatically.
Attributes
| Attribute | Label | Type | Default | Notes |
|---|---|---|---|---|
Speed | Traversal speed (m/s) | NUMBER | - | - |
PatrolSpeed | Patrol speed (m/s) | NUMBER | - | - |
PatrolRadius | Patrol radius (m) | NUMBER | - | - |
FlySpeed | Fly speed (m/s) | NUMBER | - | - |
FlyArcHeight | Fly arc height (m) | NUMBER | - | At least 50 m above the higher flight endpoint. Smaller saved values are clamped to 50. |
HitPoints | Hit points | NUMBER | - | - |
FacingOffset | Skull facing offset (degrees) | NUMBER | - | Rotates the skull's face relative to its flight direction; 180 fits the stock skull prop. |
LightIntensity | Light intensity | NUMBER | - | - |
AutoZeusPlacement | Auto-register Zeus skulls | BOOL | - | Register Land_HumanSkull_F props placed by Zeus and unregister them on deletion. |
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Config
- Class
FF_Horror_Module_FlyingSkull- Base
FF_Horror_Module_MissionBase- Category
- -
- Function
FF_horror_fnc_moduleFlyingSkull- Sync
- Anything
- Trigger
- 0