Module · Utils
Circuit ACE consumer
FF_Horror_Module_Consumer
Utils
12 attributes
sync: Anything
Description
Synchronize target objects and upstream producers or gates. Exposes an ACE action while its input circuit is true; on use, broadcasts target state and plays an animation.
Attributes
| Attribute | Label | Type | Default | Notes |
|---|---|---|---|---|
actionText | ACE action text | STRING | Use | - |
inputIds | Input node IDs | STRING | - | Comma-separated IDs of synchronized upstream nodes. Empty means always available. |
stateVariable | Completion variable | STRING | RUN | Boolean set true and broadcast on the target, e.g. RUN or OPEN. |
stateValueType | Completion value type | STRING | - |
|
stateNumber | Completion number | NUMBER | - | Used when completion value type is Number, e.g. -1, 0, or 1 for a power switch. |
repeatable | Repeatable action | BOOL | - | - |
animationSource | Animation source | STRING | - | - |
animationPhase | Animation phase | NUMBER | - | - |
interactionDistance | Interaction distance | NUMBER | - | - |
offsetX | ACE point X | NUMBER | - | - |
offsetY | ACE point Y | NUMBER | - | - |
offsetZ | ACE point Z | NUMBER | - | - |
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Config
- Class
FF_Horror_Module_Consumer- Base
Module_F- Category
- FF_Utils_Modules
- Function
FF_utils_fnc_moduleInteraction- Sync
- Anything
- Trigger
- 0