Item · Keys and access
Facility key #03
FF_Horror_FacilityKey_03
Utils
usable
Description
A physical key; scripts must check its exact ID. Identifier: 03.
Classes and paths
- Inventory class
FF_Horror_FacilityKey_03- Editor pickup
FF_Horror_Item_FacilityKey_03- Base class
FF_Horror_FacilityKey- Picture
-- Model
-- Source
CfgMagazines.hpp
Attributes
- State
- usable (default)
- Usable
- -
- Mass
- -
- Arsenal
- -
- ACE
- none
- Scope
- default
Using it
Grant the magazine class from a mission script, or place the pickup in Eden. Circuits read it as a container item or an inventory count; CBRN reads filters and cartridges through its own item lists.
Modules that use this category
Related
Keys and access internals
Keycards and vehicle keys. Wire them into circuits as container items or inventory checks.
Keys and access
All items in this category.
Artwork: ../../assets/img/items/rendered/keycard.png when a rendered icon ships with the addon.