Zeus · chapter 01 of 06
Get oriented / Before the first spawn, footer, Alt look
The pre-flight check and the footer you will read all session. Know which systems the mission started before you touch anything.
You run the session. You do not edit files mid-mission: you read the footer, spawn with intent, recover players, and clean up. Everything you do here is validated on the server.
Before the first player spawns
- All seven mods loaded on server, clients and HCs; ZEN loaded if you want the custom modules and dialogs.
- Your curator slot assigned. Curator-only actions are rejected otherwise.
- Know which systems the mission started. A missing atmosphere or scare system is a mission choice, not a bug.
- Automatic flying arrivals and atmosphere auto-mood are off until you enable them.
Look orders: select AI infantry or a group and hold Alt. An amber line and target icon appear in 3D and on the map. Releasing leaves the last direction. Orders are checked against your editable units.
Reading the footer
Vanilla Zeus and ZEN both show the shared footer. The summary refreshes every two seconds; FPS samples once per second by default.
| Field | Meaning |
|---|---|
| Zombies | Living units whose class or ancestor contains zombie, mission-wide. |
| Skulls | Active registered skull actors. |
| Hordes | Running/paused controllers plus living and incoming units. |
| Avg / Lowest FPS | Recent client samples; the lowest is labelled with the player's name. |
| Server FPS | Server simulation rate, separate from client rendering. |
| Mission fields | Registered by the mission, e.g. atmosphere mode, track, threat, pressure, gunfire charge. |
FF: Zeus > Status reporting changes the FPS interval for everyone, including late joiners.