FF SUITEArma 3 addons

Lore · Assets

Badges, graphics and the sound of it

What ships in the addon, where it lives, and how to reuse it in a mission. Images here are web copies; the runtime originals are PAA in the PBOs.

Badges

Unit insignia

Mission-defined textures, assigned with BIS_fnc_setUnitInsignia. They are not part of the addon config.

Graphics

Shared images and reference art

The scare texture, overlay frames, item art and the reference drawings behind the manuals.

Ghost billboard
Ghost billboardThe scare apparition texture shipped in the addon: a pale figure with two eye points. Used for the billboard and the jumpscare picture.
Tendril overlay frame
Tendril overlay frameOne of 50 frames of the shared overlay1 animation, used for supernatural pressure and the scare stress ramp.
Noise overlay frame
Noise overlay frameOne of 6 frames of overlay2, layered by the atmosphere director.
Item icon sheet
Item icon sheetAll 53 inventory icons with their empty, spent and broken badges, rendered from the same source art.
Item model contact sheet
Item model contact sheetConverted pickups: fuse, battery, cable, cartridge, filter, specimen, soul capsule and more.
ECP-1 capsule reference
ECP-1 capsule referenceThe pocket transition capsule described in E-04 and issued to SITF.
Revival anchor reference
Revival anchor referenceChapel shrine, crucifix plinth and column shrine: the anchors an ethereal subject must reach.
Combination respirator backpack
Combination respirator backpackThe hose-connected backpack that replaces a mask filter with a cartridge supply.
Gas mask filter
Gas mask filterThe flat black disc filter referenced by the respirator manual.
Filtration cartridge
Filtration cartridgeBackpack cartridge art used for the R-02 manual.

Audio

Scare voice lines

Four positional cues. Each apparition has one voice, so calls never stack.

Cue

First appearance and reappearance after cooldown.

Rumble

Successful look-away relocation, played at the destination.

Chase

One-second warning and the movement it covers.

Jumpscare

Impact. Also triggers the full-screen picture.

Music

Fifteen tracks, five moods

MoodTracksWhen
Calmcalm1 – calm5Exploration and downtime.
Tensiontension1 – tension3Aware hosts, distant gunfire, rising pressure.
Combatcombat1 – combat2Sustained engagement.
Eventevent1 – event3Scripted beats and horde cues.
Bossboss1 – boss2Set-piece encounters.

Registered as FFATM_* CfgMusic classes with measured durations, so joining players seek into the same position. Missions add their own tracks through extraTracks.

Paths

Where the runtime files live

AssetRuntime pathUse
Lore pagesx\FF\addons\horror\media\lore\imagesInspectable documents, posters
Lore texturesx\FF\addons\horror\media\lore\texturesSlide-style reference images
Ghostx\FF\addons\horror\media\ghost\ghost3.paaScare billboard + jumpscare
Overlaysmedia\overlays\tendrils, media\overlays\noise50 + 6 frames
Scare audiomedia\sounds\scare3dMono positional copies
Musicmedia\music15 OGG tracks
Item artitems\icons, items\*.p3dIcons, models, textures
// put a lore page on an object
[_board, "01.paa", 0, "\x\FF\addons\horror\media\lore\images\"]
    call FF_utils_fnc_initDocument;

Credit

Origin and limits

!

The documents and banners were generated for the Spooks 2 mission and are fictional. The web copies on this page are downscaled for documentation only; the addon's PAA files are the shipped versions. Missions that reuse these assets should credit the FF suite and keep the fictional framing.