API · FF: Horror
FF: Horror functions
Soul respawn, flying skulls, hordes, atmosphere director, scares, themed items and media.
Soul respawn 23
Template arming, wake sequence, shield capsule, orb search and arrival. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
onPlayerKilled |
public | Starts the configurable wake and soul search sequence after death. | 170 |
onPlayerRespawn |
public | Restores loadout and moves the respawned player to the selected destination. | 86 |
seekRespawn |
public | Lets a dead player fly as a soul to a configurable respawn object. | 168 |
setOtherworld |
public | Enables or removes local otherworld post processing, smoke, and light. | 71 |
wakeLight |
public | Creates a short local light trail in response to a soul wake key press. | 27 |
wakeSoul |
public | Space-bar struggle at the corpse. A shield is required to finish. | 119 |
armSoulRespawn |
internal | Hold the next respawn before death; the killed template alone can run too late. | 30 |
cleanupWake |
internal | Idempotent cleanup, including when a death sequence was terminated. | 16 |
finishSoulRespawn |
internal | Release the held respawn after either the altar scene or a Zeus recovery. | 41 |
isSoulActive |
internal | Shared local lifecycle query. Does not depend on atmosphere being started. | 4 |
soulShieldActions |
internal | Install the corpse interaction on each client's ACE menu. | 16 |
soulShieldConsume |
internal | Remove the capsule where its inventory is local, then acknowledge the server. | 23 |
soulShieldRequest |
internal | Server-side arbitration for using one soul shield on a player corpse. | 47 |
soulShieldResult |
internal | Finish a pending application; retry the helper's inventory if the corpse was looted. | 23 |
soulSpawnPosition |
internal | Resolve finite ATL coordinates to clear ground. Empty means use engine respawn. | 25 |
zeusSoulApply |
internal | Execute a curator recovery command on the affected player's own client. | 59 |
zeusSoulCommand |
internal | Send a command for the player selected in the curator soul panel. | 12 |
zeusSoulEmergency |
internal | Hard recovery when a soul script is stalled inside a callback or cutscene. | 87 |
zeusSoulLoad |
internal | Add a soul roster and recovery controls to vanilla curator and ZEN displays. | 86 |
zeusSoulPublish |
internal | Publish phase changes and orb positions, retaining the latest phase for JIP Zeus. | 26 |
zeusSoulTick |
internal | Draw orb nicknames in Zeus 3D view and refresh the recovery list. | 32 |
zeusSoulToggle |
internal | Show or hide the curator recovery panel. | 10 |
zeusSoulUnload |
internal | Detach soul overlays and controls when curator closes. | 20 |
Flying skulls 10
Anchored actors, motion modes, local proxies and photo freeze. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
registerSkull |
public | Enables an opt-in flying skull actor on a placed skull object for all players, including JIP. | 62 |
skullCommand |
public | [skull, "fly"/"traversal"/"patrol", optional anchor position ASL]. | 23 |
skullHit |
public | Applies a configurable hit to a registered skull and disables it when the hit limit is reached. | 23 |
unregisterSkull |
public | Disables a skull actor and releases its local render resources. | 24 |
skullAttackEvent |
internal | Client observations change only the server-owned attack state, never position. | 35 |
skullLocal |
internal | Renders and moves one local skull proxy with light and particles. | 178 |
skullMotionPosition |
internal | Pure shared motion evaluation. [fromASL, toASL, start, duration, arc, pausedAt]. | 9 |
skullStartMotion |
internal | Server-only trajectory publication. Clients and the server evaluate the same path. | 26 |
skullTick |
internal | Server-only arrival and patrol state machine; no dependency on a rendering client. | 123 |
zeusSkullInit |
internal | Optionally registers skulls placed or deleted by the local Zeus curator. | 81 |
Spawning and hordes 15
Arrival scheduler, weighted pools, horde controllers and threat profiles. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
flyingSpawn |
public | [unit OR class, destinationASL, options, optional horde controller]. | 63 |
spawnPool |
public | parse "Class=weight,Class=weight" without compiling user input. | 30 |
hordeControl |
internal | Public server API: ["create", centerASL, options] returns controller on server. | 74 |
hordeDialog |
internal | Drop at the horde centre, or open with an existing controller to edit future arrivals. | 61 |
hordeManageDialog |
internal | ZEN dialog for selecting a horde controller and editing, pausing, resuming or stopping it. | 23 |
hordePosition |
internal | Bounded terrain search; never silently spawn in water or outside the chosen radius. | 27 |
spawnCommand |
internal | Zeus UI requests go to the server. Core APIs also work in scripts without Zeus/ZEN. | 59 |
spawnConfig |
internal | Normalize public flying-spawn/horde options. Positions are ASL; radii are metres. | 31 |
spawnFinish |
internal | Server-only completion/cancellation; never called by the effect renderer. | 65 |
spawnFX |
internal | Client-only visuals. Server timestamps let late joiners catch up, never replay arrivals. | 46 |
spawnLogic |
internal | Internal, server-only: create a Logic in a local sideLogic group. | 27 |
spawnPlaced |
internal | Server-side Zeus filter; shared settings override per-curator settings when present. | 22 |
spawnSettingsDialog |
internal | ZEN dialog for automatic flying arrivals: per-Zeus or all-Zeus scope, class filter, flight options and enable/disable. | 33 |
spawnTick |
internal | One server scheduler for all jobs/controllers. At most one launch per horde per tick. | 72 |
zombieProfile |
internal | Returns [kind, weight, closeUrgency] for an enemy unit, recognizing WBK class names and falling back to the display name. | 53 |
Atmosphere 5
Threat scoring, mood policy, music requests and whispers. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
atmosphereMoodRank |
internal | Maps Horror atmosphere modes to the generic director's transition ranks. | 17 |
atmosphereMusicRequest |
internal | Publishes the atmosphere track state on the shared music timeline. | 14 |
atmospherePlaybackStart |
alias | Starts the native music follower plus the Horror cue and visual layer. | 31 |
atmospherePlaybackTick |
internal | Keeps themed overlay intensity and cancellable whisper cues outside the generic music owner. | 33 |
atmosphereWhisper |
internal | Plays only the still-current and eligible themed one-shot cue. | 18 |
Scare entity 7
Gaze detection, teleports, rush timing, audio cues and cleanup (FFSC). System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
audio |
internal | Plays one of the four local apparition sounds positionally and replaces the previous voice so events never stack. | 44 |
canView |
internal | Gaze and visibility test: inside the configured cone, on screen, and with an unobstructed camera-to-image path. | 11 |
clear |
internal | Removes local apparition visuals, lights, audio and stress contribution, and restores the flashlight rendering gate. | 32 |
stopAudio |
internal | Stops the apparition's active audio voice and clears its handle. | 14 |
teleport |
internal | Chooses a random dry, out-of-view position outside the rush zone with overhead clearance, then relocates the local apparition. | 35 |
tick |
internal | Single local frame handler for every apparition: billboard placement, gaze tests at 10 Hz, overlay, teleports, warning/rush timing and flashlight interference. | 336 |
zeusRequest |
internal | Validates a curator request, creates the retained controller logic, resolves viewers and publishes the audience to all clients. | 74 |
Persistence aliases 5
FFPP_* entry points that call the Utils recovery implementation. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
acknowledge |
alias | Persistence entry point that calls the Utils implementation. | 3 |
applyRestore |
alias | Persistence entry point that calls the Utils implementation. | 3 |
requestRestore |
alias | Persistence entry point that calls the Utils implementation. | 3 |
snapshot |
alias | Persistence entry point that calls the Utils implementation. | 3 |
zeusRequest |
alias | Persistence entry point that calls the Utils implementation. | 3 |
Atmosphere aliases 2
FFATM_* entry points for reports and curator requests. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
report |
internal | Server-side entry for client threat reports. Validates the reporting unit and age, stores the sample and feeds the pressure calculation. | 63 |
zeusRequest |
internal | Server-side atmosphere control request used by the ZEN dialog: automatic mode, track, forced mood, priority track, horde cue and stop commands. | 70 |
CBRN aliases 12
CBRN entry points exposed under the Horror prefix. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
cbrnAddActions |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnDecontaminate |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnGetConfig |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnGetDanger |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnGetProtection |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnGiveItem |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnRefresh |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnStart |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnStop |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnTick |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnUseItem |
alias | Calls the owning implementation; state keys stay stable. | 3 |
cbrnVisuals |
alias | Calls the owning implementation; state keys stay stable. | 3 |
Wardrobe aliases 18
Wardrobe and arsenal entry points under the Horror prefix. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
arsenalInit |
internal | Register optional ACE Arsenal item tabs. Medical and Tools use ACE's own tabs. | 26 |
wardrobeApplyStartingGear |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeBuildArsenal |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeClose |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeGetConfig |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeInit |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeIsElectronics |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeIsExcluded |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeIsVanilla |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeMissionItems |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeOpen |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeOpenClient |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobePreset |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeRegisterHandlers |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeReset |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeSanitize |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeSelfActions |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
wardrobeSetConfig |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
Circuit aliases 6
Interaction and circuit entry points under the Horror prefix. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
interactionAvailable |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
interactionClientInit |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
interactionExecute |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
interactionInputs |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
interactionItemCount |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
interactionSignal |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
Faulty optics aliases 4
Faulty-vision entry points under the Horror prefix. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
faultyVision |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
faultyVisionMap |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
faultyVisionReplace |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
faultyVisionTick |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
Gravity traps 4
Armed props that fire a single expanding wave with a configurable hit effect. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
gravityTrapRegister |
alias | Arms an explicit object for a single expanding gravity trap. | 31 |
gravityTrapTrigger |
alias | Fires a registered trap once and applies its callback as the wave reaches players. | 34 |
gravityTrapUnregister |
public | Disarms a registered gravity trap without triggering it. | 14 |
gravityTrapRequest |
internal | Authenticates a player's inventory-open request for a trap. | 19 |
Cinematic aliases 4
Camera, gravity and overlay entry points under the Horror prefix. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
cameraPath |
alias | Calls the Cinematic implementation with the same arguments. | 10 |
gravityPulse |
alias | Calls the Cinematic implementation with the same arguments. | 10 |
gravityPulseLocal |
alias | Calls the Cinematic implementation with the same arguments. | 10 |
overlay |
alias | Supplies Horror overlay presets to the shared Cinematic renderer. | 51 |
Zeus tools 17
Footer panels, look orders, horror dialogs and status publishing. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
registerHorrorStatus |
internal | Register Horror counters with the shared Zeus monitor. | 54 |
registerZeusFooterStatus |
alias | Calls the shared Zeus tools. | 3 |
statusSettingsDialog |
alias | Zeus can adjust reporting rates without restarting or hiding operational status. | 11 |
unregisterZeusFooterStatus |
alias | Calls the shared Zeus tools. | 3 |
zeusFaultyVisionDialog |
internal | ZEN dialog wrapper for the faulty-vision module. Builds the action/target/category controls and calls the Utils module function. | 18 |
zeusFooterClientTick |
alias | Calls the shared Zeus tools. | 3 |
zeusFooterInit |
alias | Calls the shared Zeus tools. | 4 |
zeusFooterLoad |
alias | Calls the shared Zeus tools. | 3 |
zeusFooterServerTick |
alias | Calls the shared Zeus tools. | 3 |
zeusFooterUnload |
alias | Calls the shared Zeus tools. | 3 |
zeusFooterUpdate |
alias | Calls the shared Zeus tools. | 3 |
zeusFooterWatch |
alias | Calls the shared Zeus tools. | 3 |
zeusGravityPulseDialog |
internal | ZEN custom module entry point. ZEN supplies an ASL position and optional attached object. | 18 |
zeusLookLoad |
alias | Calls the shared Zeus tools. | 3 |
zeusLookTick |
alias | Calls the shared Zeus tools. | 3 |
zeusLookUnload |
alias | Calls the shared Zeus tools. | 3 |
zeusSpawnInit |
internal | Called on curator assignment/open. Hooks are installed once per local curator. | 43 |
Eden modules 9
Module entry points for the horror attributes.
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
moduleCBRNSettings |
alias | Calls the owning implementation; state keys stay stable. | 3 |
moduleCBRNZone |
alias | Calls the owning implementation; state keys stay stable. | 3 |
moduleFaultyVision |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
moduleFlyingSkull |
internal | Registers all props synchronized to an Eden Flying Skull module. | 43 |
moduleGravityPulse |
internal | Eden module entry point for the gravityPulse function. | 21 |
moduleInteraction |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
moduleSoulSettings |
internal | Applies optional Eden soul respawn settings without replacing scripted overrides. | 31 |
moduleWardrobe |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
moduleWardrobeSettings |
alias | Calls the Utils implementation with the same arguments and state keys. | 3 |
Runtime and startup 3
System entry points, projectile hooks and configuration lookup.
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
getConfig |
public | Builds effective horror settings from CBA settings and mission overrides. | 73 |
onProjectileHit |
internal | Converts local projectile impacts on a skull proxy into server-authoritative skull hits. | 21 |
startMissionSystems |
internal | Opt in from initServer/initPlayerLocal. Each role/component starts once. | 25 |
AI and document aliases 3
Balancing and document-reader entry points under the Horror prefix. System internals
| Function | Exposure | Purpose | Lines |
|---|---|---|---|
aiBalanceReveal |
alias | Calls the Utils AI ownership service. | 3 |
aiBalanceTick |
alias | Calls the Utils AI ownership service. | 3 |
initDocument |
alias | Document entry point that supplies the Horror lore library as the default directory. | 4 |
No functions match the filter.